WS#21 Principles of computational thinking utilizing
physical objects and MIT App Inventor 2
physical objects and MIT App Inventor 2
INDHOLD: This workshop presents how to build simple mobile phone applications using a block
programming language. We will help participants to build phone applications that include an interaction with real objects (e.g. 3D printed objects): when the phone comes closer to a particular object it executes a predefined action (e.g. playing a sound). In the end, we aim to illustrate how to teach basic principles of computational thinking utilizing this technology. The interaction with physical objects will make the concepts more tangible.
The skills acquired on this workshop can be utilized to build interactive mobile phones applications for
subjects not related to computing or technology (e.g. natural sciences).
Tangible interaction, that is, interacting with computer and other machines through physical objects
instead of keypads or touch screens, is an active research topic in the education field. | |||||||||||||
MÅLGRUPPE ELEVER:
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This workshop would inspire teachers when creating learning activities
in the field of computational thinking and programming.
- Target group are 10 - 15 years old children with basic knowledge of
Scratch or similar block programming language.
- It would be also beneficial if students have some basic skills in digital
fabrication processes (3D printing, laser cutting).
- The content presented in this workshop can be utilized mainly in
craft, technology or programming courses.
- Teachers is any other subject, who want to incorporate computer
supported learning in their classes might also find new inspirations in this workshop. | ||||||||||||
MÅLGRUPPE UNDERVISERE:
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DELTAGERE:
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Maximum number of participants: 12 - 14
Requirements for preparation:
Participants are expected to bring their laptops. Participants should
have a Google account to register in MIT APP inventor 2.
It is recommended that they bring Android mobile phones with MIT
AI2 Companion installed | ||||||||||||
TEKNOLOGI:
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Projector, NFC tags
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REFERENCER:
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MIT App Inventor 2: http://appinventor.mit.edu/explore/
NFC-based interactive learning environments for children:
https://dl.acm.org/citation.cfm?id=1999062 | ||||||||||||
BILLEDER:
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